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There are ten playable races in Skyrim - The Adventure Game, each of which has three unique abilities. Six are available in the Core Game, and another four are included with the Dawnguard Expansion. At the beginning of the game, players can select their character cards, or distribute them randomly.

Each race's first ability can be used in combat and is available from the beginning of the game. Using it doesn't count as a combat action. The second two abilities depend on specific Skills to be active. For example, the Bosmer character has a special ability related to Archery, so that ability won't be active until the character learns that Skill. The character card also gives the players the Rest action for use in combat, which restores 2 Stamina and 2 Magicka but leaves the player exposed to enemy attacks.

RaceMaleFemaleCombat AbilitySkill 1Skill 2Included In:
AltmerHighborn
  • Once per game turn, in combat, lose 1 to regenerate all your .
Illusion
  • When casting Illusion spells in combat, reroll the enemy die this combat round.^
Enchanting
  • Draw 2 additional cards when Enchanting.
  • Core Game (male)
  • Miniatures Upgrade Set (female)
Commonly called High Elves, most fight under the flag of the Aldmeri Dominion. However, some of these residents of the Summerset Isle rebel against the politics of their people, joining the Imperial Legion or even selling their services as mercenaries. They are among the best magic users in Tamriel.
ArgonianHistskin
  • Once per game turn, in combat, lose 2 to restore 1 .
Lockpicking
  • Every time you gain any , roll a Lockpicking Skill Test. Gain 1 additional for every you get.
Light Armor
  • If a is equipped, Rest regenerates all .
  • Dawnguard (male)
  • Miniatures Upgrade Set (female)
The inhabitants of Black Marsh have reptilian features and are often discriminated against in Skyrim. They tend to live close to the water and are famous for their dexterity and innate regenerative abilities.
BosmerCommand Animal
  • Once per game turn, make a attack itself this combat round.
Alchemy
  • Once per game turn, when you collect , roll an Alchemy Skill Test. Collect an additional for every you get.
Archery
  • Add 1 damage to .
  • Dawnguard (female)
  • Miniatures Upgrade Set (male)
Commonly referred to as Wood Elves, these Mer enjoy the simple life and are in tune with nature. Their archery skills are the stuff of legends, from Skyrim all the way to Valenwood.
BretonDragonskin
  • Once per game turn, in combat, any time you lose due to , restore 1 .
Conjuration
  • Summon: and select 1.^^
Speech
  • When selling any item, gain 2 additional .
  • Dawnguard (female)
  • Miniatures Upgrade Set (male)
Renowned sorcerers, the natives from High Rock have a rich and controversial history. Often seen around Tamriel selling their services as mercenaries or trading goods, they are distantly related to the Forsworn in Skyrim.
DunmerFlame Cloak
  • Once per game turn, in combat, lose 1 to deal 2 to all enemies and Player Characters.
Light Armor
  • If is equipped, 1 .
Destruction
  • Add 1 damage to Destruction spells.
  • Core Game (female)
  • Miniatures Upgrade Set (male)
Originaries of Morrowind, Dunmer - also known as Dark Elves - have often had a tough time in Skyrim and for that reason tend to live in communities and mistrust strangers. Their mastery of spell and martial skills make them fearsome fighters and powerful allies.
ImperialImperial Luck
  • Once per game turn, when drawing a , , or , lose 1 to .
Block
  • If a is equipped, 1 .
Restoration
  • Heal +1.††
  • Core Game (female)
  • Miniatures Upgrade Set (male)
Hailing from Cyrodiil, seat of the Empire, the Imperials are renowned for their healing magic and their defensive, tactical approach to war. They are keen merchants and shrewd diplomats, which often puts them at odds with everyone else in Tamriel.
KhajiitNight Vision
  • Once per game turn, in combat, lose 1 to gain Sneak (1). Start with Claws, not Fists.
Sneak
  • Sneak (1).
Pickpocket
  • Gain 2 in every , , and Encounter.
  • Core Game (male)
  • Miniatures Upgrade Set (female)
Often portrayed as thieves and criminals, the feline natives of Elsweyr thrive as travelling merchants and diplomats. Their stealth, speed and nimbleness makes them as deadly on the battlefield as they are in the court.
NordBattle Cry
  • Once per game turn, in combat, lose 1 to use an Offensive action without being attacked.‡‡
Two Handed
  • Add 1 damage to .
Smithing
  • Upgrades cost 1 fewer.
  • Core Game (female)
  • Miniatures Upgrade Set (male)
Proud and fierce, the "children of Skyrim" have a rich culture, full of legends and traditions. They excel as craftsmen, fighters and raconteurs. They are divided between those who want independence and those who embrace the Empire. Their fiery disposition threatens to plunge the land into a civil war.
OrsimerBeserk
  • Once per game turn, in combat, lose 1 to succeed with any Offensive action using a or weapon without rolling a Skill Test.
Heavy Armor
  • If a is equipped, 1 .
Smithing
  • Draw 2 additional cards when Upgrading.
  • Core Game (male)
  • Miniatures Upgrade Set (female)
Also known as Orcs, the proud inhabitants of Orsinium are known to be strong and resistant. Their craftsmanship is second to none and their martial skills instill fear in their enemies' hearts.
RedguardAdrenaline Rush
  • Once per game turn, in combat, lose 1 to restore all your .
One Handed
  • Add 1 damage to .
Alteration
  • If an Alteration spell is equipped, 1 .
  • Dawnguard (male)
  • Miniatures Upgrade Set (female)
Descending from proud lines of warriors and seers, their nomadic costumes brought the Redguard from their native place in Hammerfell in every province in Tamriel. Fearsome fighters, their ability with sword and shield is second to none.

^The Altmer's Illusion ability is optional. You do not have to reroll the enemy die if you do not want to.

^^The Breton's Conjuration ability applies to the use of a Conjuration spell. It does not give you a free summon.

The Dunmer's Flame Cloak ability does not deal damage to the caster.

††The Imperial's Restoration ability only triggers on Restoration Spells, not any source of healing.

The Khajiit's Pickpocketing ability triggers at the beginning of an Encounter, once per Encounter. This means that you could fight one enemy or several that meet the criteria set out in the ability, but you would still receive the same amount of Gold. The ability works any time you would fight enemies that meet the criteria - this could be in a Dungeon or as part of a Quest.

‡‡The Nord's Battle Cry ability means that you stop the enemy from attacking you, it does not grant you a second action in addition to your regular action.

Notes[edit]

  • Skyrim The Adventure Game refers to Elven races as Mer, unlike most games which use their Elf equivalent.

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